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- Interview with Arcade Retro Gaming
- *************************************
-
- COMMODORE FREE
- Please introduce yourself to our
- readers; also can you describe ARCADE
- RETRO GAMING - The classic Gaming
- Experts
-
- ARCADE RETRO GAMING
- (www.arcaderetrogaming.com) was
- created in Spring 2009. The founder
- Dirk Dudenbostel and co-founder
- Frederic Requin both grew up with
- classic computers and games. Arcade
- Retro Gaming is an independent
- computer game technology company that
- uses its deep domain knowledge to
- build a bridge into the 21st century
- for classic computer, retro games and
- Arcade Gaming.
-
- Our main goal is to develop
- user-friendly classic game platforms
- for the general audience that the
- current market is not offering. This
- will preserve the classic game
- experience from all different kind of
- classic computers for the future.
- This becomes more and more important
- as the classic hardware won't be
- available for long.
-
- We also sell a wide variety of
- classic games and accessories for
- modern computers and consoles to
- preserve the classic gaming
- experience. This includes the
- original Competition Pro Joystick for
- AMIGA available in a modern USB
- version or the classic DB-9
- connector. The USB version includes
- 185 classic AMIGA games for the PC.
- We included now for the fall season
- an ARCADE Joystick with support PC
- and Playstation 2-3. Especially
- designed for Street Fighter Arcade
- but enables all other games as well.
-
- From the gaming side we included the
- Dragons Lair, Space Ace and Dragons
- Lair 2 titles in our product
- portfolio. Who wouldn't remember Dirk
- in his adventures to rescue the
- princess? This DVD's can be played on
- every DVD player, Computer and are
- now even available in an HD remix
- version for Blue-Ray DVD players.
-
- Please find enclose the links to our
- two Online Stores:
-
- http://shop.ebay.com/merchant/
- arcaderetrogaming
- http://arcaderetrogaming.mybisi.com/
-
- You will support with each purchase;
- the development of the multiple
- classic computer. Donations in any
- for are welcome as well. Please
- contact us under ARCADE RETRO GAMING,
- e-mail: contact@arcaderetrogaming.com
-
- CF. Can you explain the function of
- the MCC
-
- MCC. The Multiple Classic Computer
- (MCC) from ARCADE RETRO GAMING will
- emulate the real hardware from the
- past. It will support a menu
- structure which guarantees easy of
- use. The MCC will preserve the real
- experience in terms of real time
- emulation which current software
- emulators can't offer. It will be
- expandable with different cores which
- allow the system to emulate all
- different kinds of 8, 16 and even up
- to 32 Bit machines. For the 1st
- development ARCADE RETRO GAMING
- concentrates on the classic Commodore
- computers C-64 and the Amiga series.
- The MCC comes with all interfaces to
- connect the device to a standard TV
- or Computer monitor. It will support
- stereo out via Head Phones or an
- external speakers. We have integrated
- all different kind of input interface
- to support Keyboard, Mouse, Joysticks
- and other peripheral devices. To
- support future devices we even
- included a USB port.
-
- CF. Can you give our readers some
- Technical specs about the MCC
-
- MCC.
-
- Technical Specification:
-
- * Reconfigurable hardware core inside
- an FPGA, including main CPU,graphic
- engine, sound engine and interfaces
- * Integrated SDR SDRAM Memory of 16
- MByte
- * Integrated non volatile memory of 8
- MBit for different classic computer
- platform realization, programs and
- games (enable up to 150 and more
- games in a closed system)
- * Support of external keyboard and
- mouse (PS-2 and USB interface)
- * Support of classic ARCADE Joysticks
- (DB-9 or USB interface)
- * S-Video or RGB Video output
- * Stereo Audio Output
- * SD-Card interface for external
- programs
- * Battery or external power supply
- support via USB
- * Core update and Firmware upgrade
- via USB interface
-
- CF. Do you need any special skills to
- set the unit up
-
- MCC. No. The Unit will come fully
- equipped with the 1st two classic
- cores. You just need to connect the
- power supply, TV or PC Monitor, Audio
- and the Joysticks. The MCC will read
- the Software and Games from the
- SD-card and display the titles in a
- menu. You can browse thru the menu
- and select the game you like. The MCC
- will fully automatically load the
- game and start the game.
-
- CF. Can original disk drives be used
- or is it purely from an SD card?
-
- MCC. The original software in the 1st
- implementation will reside 100% on
- the SD-card. In future
- implementations the support of USB
- Flash Drives or other USB media
- storage could be possible.
-
- CF. The Commodore 64 uses D64 (disk
- images) I presume these and other
- disk images will be supported by the
- unit
-
- MCC. Yes for sure we will support the
- .D64 images for the C-64. We will
- support as well the Amiga file format
- .ADF (Amiga Disk File).
-
- CF. Can the old cartridges be used on
- the hardware
-
- MCC. You can load cartridge images
- the same way as you would load it
- with an emulator.
-
- CF. You can use the old hardware
- joysticks and paddle devices with the
- unit
-
- MCC. We can use the joysticks, but
- not the paddle (the device has no
- analogue inputs). The CBM mouse
- 1350/1351 is emulated through the
- PS/2 mouse connector.
-
- CF. When did the project start and
- can you give our readers a brief
- history of its design
-
- MCC. The project started 9 months
- ago. We where looking for something
- that plays Amiga games, C64 games and
- Arcade. With the progress in
- programmable logic, memory and
- solid-state storage, we think that we
- can make this affordable to a lot of
- people. The first computer we decided
- to emulate was the C64 (it was my
- first computer 25 years ago).
- Contrary to other implementations, we
- created a full digital SID in VHDL.
- We also implemented a complete
- VIC-1541 to support games, like
- Summer Games II through D64 images.
-
- CF. Have you seen individual
- Computers C- One (configurable one)
- and was the unit designed in response
- to the C- Ones limitations?
-
- MCC. It is designed to be booth
- cheaper and more powerful than the
- Minimig and the C-One. We do not
- really see it as a C-One replacement,
- but more like a Minimig replacement.
- The main idea was to create a more
- powerful hardware emulation for
- different kind of classic computers
- that will be affordable for a broad
- audience. It should be easy to use
- and the setup should be possible from
- everyone.
-
- CF. Is there a limit to what hardware
- can be "Emulated" by the device
-
- MCC. 16/32 bits system, like the
- Amiga and the Atari ST, will be
- supported. The limit is the number of
- colours (12-bit RGB, can be pushed to
- 18-bit with delta-sigma modulation),
- the memory (up to 64MB, 133 MHz), and
- the FPGA logic ({$de}1 million gates).
-
- CF. Out of the Box what systems will
- be supported
-
- MCC. We will start with C64 and Amiga
- for this year. Depending on the
- market demand and the success in the
- market ACRADE RETRO GAMING plans
- hardware emulations for :MSX, Atari
- ST, Neo Geo or Archimedes. We are
- also thinking about real arcade
- machines like "1943" (that was
- already ported to a different HW
- platform by us). If someone has
- interest in this direct ARCADE
- emulation, or likes to support the
- porting of multiple cores to the FPGA
- please contact ARCADE RETRO GAMING
- (E-mail:
- Contact@arcaderetrogaming.com).
-
- CF. Who writes the cores or
- "emulation" software
-
- MCC. Cores are a mix of open source
- VHDL and custom VHDL, i.e. the C64
- has the 6510, 6526, 6502 and 6522
- from the Open Source World. The
- VIC-II, SID and drive logic are
- custom. There is also a bit of 6502
- or 68000 assembly for the menus and
- the SD-Card management.
-
- CF. How do you change the system to
- "Emulate" a different device?
-
- MCC. The system supports SD-Card
- Interfaces for the games and the
- classic computer emulations. In
- addition the system supports a USB
- cable to update the system with an
- additional core similar to update the
- Software from modern cell phones,
- I-Pod's and other devices.
-
- CF. Could the unit be configured in a
- way that the Commodore 64 could have
- 2 SIDs?
-
- MCC. Already done. The SIDs also have
- digital filters. We plan to put a
- pseudo-stereo mode that uses the
- second SID since almost no SW
- supports 2 SIDs.
-
- CF. Will the project be "open source"
- with the SDK (software Development
- Kits) available to download Free of
- charge or will this be a Closed
- system ?
-
- MCC. Some parts will be open source
- for tinkers. Everyone who like to put
- hands on VHDL or Software development
- on the MCC please contact us under
- ARCADE RETRO GAMING (E-mail:
- Contact@arcaderetrogaming.com).
-
- CF. Will the users have to "purchase
- core" for different system extra to
- the hardware cost or will they be
- Free to download and use when new
- devices are "emulated"
-
- MCC. ARCADE RETRO GAMING is currently
- defining their business model to
- expand the supported cores on the
- system. One option could be the
- purchase of the different emulations.
- Another could be to get some capital
- investment via donations. Last but
- not least we like to encourage the
- developers to support us.
-
- CF. How much will the unit cost and
- what will be included in the box, for
- example does the user need to
- purchase a power supply, also where
- will the unit be sold
-
- MCC. We are looking into a selling
- price below the current Minimig
- including Power Supply and ready to
- connect to a PC monitor or a standard
- TV set. We plan to offer in addition
- a version which will include two
- Competition Pro Joysticks and a
- unique selection of the classic Games
- we all enjoyed so much. The selling
- price for the whole solution is not
- determined at this point.
-
- CF. What users are working on the
- system
-
- MCC. We have multiple developers
- working on different parts of the
- system. One big part of the
- development is the FPGA software
- development. Another big part is the
- hardware and mechanical development.
- Today all this development takes
- place in USA and Europe. We are
- looking into production of these
- units as well in USA or Europe and
- not in China. Our product will
- clearly market as MADE in USA.
-
- CF. When will the unit be available?
-
- MCC. We are looking into distribution
- for the Christmas sales.
-
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